I was just reading through the new features of unity 5 and noticed a small mention that there are navmesh updates.
Any chance that could be elaborated on?
I found in unity 4 the navmeshagents slow down when they get close to each other because of the avoidance, but that means you can’t get 2 characters to run and attack each other without them slowing down just before attacking. I guess it’s ok for a shooter as they can attack from a distance, but for an RPG type game where the main character is also driven by a NavMeshAgent, it doesn’t work very well.