Simple question but i can’t seem to find the answer, though this could just be poor phrasing on my part
I’ve recently started converting an old project from Old Deprecated NetworkView System to unity 5’s new built in networking, I’ve got it all working to the point that my players are spawned into the world
but what i can’t work out is how to check ownership of the players before doing something else
in this particular instance im trying to check that a player is owned by the user before activating its scripts for control and movement, I used to be able to achieve this with a simple check of the NetworkView Component and can’t work out an equivelent to this
the script i was using before just looked like this
void OnEnable() {
if(networkView.isMine) {
Activate(); // and this would just foreach a list of scripts to switch on.
}
}
How would i achieve this using the built in Networking that comes with unity 5?
– edit : or check in any way that the user is the players owner.