I’ve just downloaded Unity 5, and when I create a new 3D object, the standard shader colour is pink. I’ve Googled around and downloaded the separate Standard Assets package, however the issue persists. It appears as if Unity cannot find the default shader.
If I create a new coloured material and apply it, the colour changes slightly and there is still a pink “hue” around the object. Similarly, if I change the colour of the material to white, then the object is just displayed as pink.
Here are some screenshots to show what I mean:
New 3D Object: http://i.imgur.com/vaSfUr0.png
Object with black material: http://i.imgur.com/99ALlMq.png
Object with white material: http://i.imgur.com/73JxVu4.png
Object shader details expanded: http://i.imgur.com/LFLneBM.png
I have also tried reinstalling Unity several times, however still have this issue. This issue occurs in a brand new project before any code has been written.
Have I perhaps missed a step somewhere, or is this standard behaviour in Unity 5?