This will be the second time ive tried to post this question now! I dont know what the problem is.
Add this code to a Editor Window script, add an object through script then try to create a new scene. Why does unity not ask to save the scene before opening a new one?
Event e = Event.current;
switch (e.type)
{
case EventType.keyDown:
{
if (e.keyCode == KeyCode.Escape)
{
GameObject b = new GameObject();
b.transform.position = new Vector3(0,0,0);
}
e.Use();
}
break;
}