Decided to do the Unity ‘Space Shooter’ tutorial. For some reason it will not accept my resolution settings. The tutorial says use a 600x900 setting (changed in the player settings window) Not an issue, easy enough but for some reason unity decides to use its own settings and not the ones I want.
I’ve read a few posts on rez settings, tried various things (create a build, save game and close unity, enable/disable resolution dialog) nothing seems to work.
I’m using Unity 5, so is this a glitch or does 5 has some settings that were obviously not around when this tutorial was made?
I’ve been banging my head against similar issues before - hopefully I can help.
You are viewing the game in a docked frame that is smaller than the resolution you specify. So the Unity Player states the scaled down resolution that it is using instead: this has the same ratio (as close as possible) as the resolution you requested.
Below as an example I show the issue in my game: I want a resolution of 1280x720 (16:9) but the docked window screen space only allows for Unity to provide me with 1108x623 (approx 16:9).
If I select the Maximize on play button (or expand the frame as needed). The resolution becomes correct when playing the game. Hope this clarifies
What’s your monitor’s resolution? Try putting unity editor in a larger monitor, and make the Game view not smaller than 600x900