So I’ve just started using Unity and new to C#.
I’m running into a problem where my sphere (player) wont detect collision as it touches other objects (runs right through).
I wanted to have the player move units by units corresponding to my left, right, up, down keyboard inputs instead of physics.
heres the code:
edit: sorry im not very familiar with the forum on how to type my code in the right format, therefore I just uploaded the file
2085313–136366–a.cs (614 Bytes)