Unity mentioned in this blog that starting last week there would be weekly patch releases every Wednesday for Unity 5, but there wasn’t one this week. Is there a reason for this? Is Unity 5.1.0 taking up their time?
A combination of internal systems problems and key people being on holiday means we’re running a bit late this week. 5.0.1p2 is being tested/verified at the moment and will hopefully be released today if no problems with it are found.
Edit: Its out now -both
Thanks!
Thanks for the update. It’s wasn’t too big a deal. I was just checking in.
No problem. It’s good to ask
One thing - whats happening with Unity UI and where are the devs for this, stopped replying in the Unity UI forum section and issues keep cropping up in each patch??? Explain
and no update to source code for 5.0 while 5.1 is on horizon… i understand they have a lot work on new features (text rendering rework for example, optimization and so on) but radio is completely off, and open source UI is only theorem atm due to lack of 5.0. (i tried modify UI source to add warping/bending whole ui with contribution goal) but 5.0 is no-no. I posted two threads about problem with this, no answer except from one Unity guy who wasnt UI staff and said that he will try grab someone from UI team - but nothing new since week or longer… A bit weird.
@superpig , is it the same deal this week, or are they prepping 5.1?
I think tommorow 5.0.1p4 mate
We’re a day late on the 5.0 patch release this week due to the UK bank holiday on Monday. 5.0.1p4 should ship tomorrow.
Good! I will back sooner or later to my abandoned project.
Looks like I’m going to have to brush up on my knowledge of UK holiday schedules.
5.0.2f1 !!
So this is a public release right? Will we get a WebPlayer update with fixes?
Where’s the changelog in the repository?
I don’t get idea of weekly patches. If there are no important changes/fixes or changes are minuscule, it better to wait out for them to accumulate rather than wasting time for compilation (which for software like Unity I believe takes hours).
Some of the fixes might be for customers with game breaking bugs that can’t wait. Building new versions should not be a problem since its all automated.
And be very happy that Unity is pushing updates. Remember when you had to wait for a major release to get them?
I’m very glad that they are getting the updates out on a mostly weekly rate. And if you don’t need the update, simply don’t download it.
and they are probably use compilation farm so they can still work on features without losing one programmer’s computer because everything run in “background”. So practically no benefit in skipping weekly releases
[quote=“darkhog, post:16, topic: 577784, username:darkhog”]
I don’t get idea of weekly patches. If there are no important changes/fixes or changes are minuscule, it better to wait out for them to accumulate rather than wasting time for compilation (which for software like Unity I believe takes hours).
[/quote]We compile Unity hundreds upon hundreds of times a week - one more doesn’t hurt