Alright, I haven’t seen too many people talking about this, I’ve managed to find a threads talking about 2d performance drops but nothing about across the board performance drops.
I am having severe performance issues when I port my game to Unity 5. By performance issues I mean the windows executable that was running at 60fps before, now runs at 25fps. It also runs significantly slower in the editor as well. This isn’t just a singular project mind you, I also built another one of my projects, a much simpler project. Its performance dropped from 60fps to 50-55fps. It is worth noting that I am not using any of unity 5’s new lighting systems, or at least I don’t think I am.
This has really worn me out in the last day that I’ve been trying to get it to work.
On one hand I’d really like to port my game to unity 5 so I can use all the newly unlocked features but I can’t do it with these ridiculous performance drops.
This also has me wondering if unity 4 will ever see an unlocking of features, that would be awesome and solve most of my problems, but I haven’t seen anything to suggest unity is prepared to do this.
So, has anyone else noticed performance issues when using the legacy (pre 5) systems?