Unity 5 ( Project not starting anymore )

I’m very frustrated after installing Unity 5, my actual project is not starting anymore.
Let me be clear, when I said not starting I meant, I started Unity and try to open my project, then Unity seems to try loading something but after some hours, nothing happen at all. The Unity window is not opened and Unity process is running on my computer without any possibility to continue my project.
I tried to start a new project : Works
I tried to open another project : Works
I tried to shutdown Unity process and start again my own project : Not working - same issue
It seems I have no other option than going back to Unity 4.6
Why ? I don’t know.
To be honest, I WON’T START MY PROJECT FROM SCRATCH AGAIN… Why again ? Because it is the third time I started it.
My project was too big maybe ( more than 13 GB… yes, it contains some unused assets too ).
It was designed to be a NVIDIA Shield Game (I don’t know if this is a problem in Unity 5)
I had no issue with it and Unity 4.6… Nope, I lied on that one, I had a problem with an object distortion and I had to remove it, but if it was removed, there is no way it can block me now right ?
Did I mentioned that all the assets on the asset store I downloaded are no more in my options when I try to create a new project ?
What happened with Unity 5 ? A core reconstruction or something ?
Maybe there is something I could try but I don’t know how to make my project working again.

Have you tried deleting the /Library/ScriptAssemblies/ folder under you project? We often run into crash-on-launch issues that are resolved by this.

Well, not yet, because I’m scared to lost the variables content if I do it. Will my variables data disapears if I do it ?

No, the whole /Library folder is a cache that Unity will rebuild if it is missing. The /Library/ScriptAssemblies/ folder in particular holds the compiled C# code from your project. If it is deleted, Unity will just recompile your project and re-create the folder. Deleting just this folder often resolves crash-on-launch issues.

Wow, this is absolutely done now.
I have to restart my project from the start and I’m really upset.
I don’t know why in the hell, I am the only one with this issue but, I’ve lost my whole project. When I’m saying lost, I’m not talking about data. No ,everything is here but I cannot delete everything and I have to restart from a blank new project. So Yes, I’m upset, who would not. I’m not talking about the UI only… No. It’s not working anymore and if I try to delete and recreate a blank new, the Ui elements script just vanish after saving and loading the project again. It seems it cannot find the element again… Oh yes, and my colliders are still here but randomly, the only with Trigger, which is supposely have to be kind of phantom are not, Oh yay, just walk on the water and yes, if you move to fast your player is just ejected in the sky for an unknown reason, just gravity you know… And I won’t talk about my shaders, carefully handwritted that cannot work and give me a violet texture but in a total new project, they are working.
Really, thanks for helping, I just tried to start my project again but I won’t make any update anymore before my project is finished. And what make me angrier is that if you don’t update, you cannot import new asset from asset store, althought they are compatible with your actual version.
I’m really disappointed on what happened on this update. I really hope no one has to do their project again like I have to do because… THIS IS THE THIRD TIME, COME ON.

Just use continue to use 4.6 and clean everything up before trying to upgrade, or export it in logical chunks and import them into a new 5 project. It sounds like there a lot of issues in a large project. Break it down, there is no need to scrap all your work, just find the broken parts and fix those. If you want to use something from the asset store that is compatible, just download it in 5, and manually copy the scripts or source assets to your projects.