This sets main texture just fine, but normal map it not set. Well, it is set, but it’s not visible unless I expand the standard shader editor GUI. After I do it, it appears just fine. Where’s the problem here? Do I need to set something else?
material.shaderKeywords = new string[1]{"_NORMALMAP"};
Unfortunately, I can’t find a good resource for all of the keywords. I only have a few.
_NORMALMAP – _BumpMap
_EMISSION – _EmissionMap
_SPECGLOSSMAP – _SpecGlossMap
_DETAIL_MULX2 – _DetailAlbedoMap
I am hoping to find the one for the illumination map, as I am trying to have night side lights on a planet. Emission map shines even if light is on it already. Illumination map doesn’t.