What happened to ShadowCaster pass in unity 5?
Sorry its a typo, it should be ShadowCollector pass!
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I would like to know that too
I have a shader that casts a cutout shadow over a transparent quad, but does no longer work in Unity 5 and i cant find a way to do it
I see that Unity 5 new universal shader allows to cast correct transparent shadows too, which is a plus, but i cant receieve on “Fade” mode