So I am working with Shuriken in Unity 5 now, and I am missing a feature I used a lot in Shuriken for Unity 4:

I could hold different modifier keys while moving a curvepoint about in the curvegraph, which would make it either snap to the grid, or lock it to the current Y value, moving it back and forth.

I can’t seem to make this work in Unity 5. Is this a functionality they removed or something that you need to activate somehow?

Ok, I figured it out. Turns out that in Unity 4, it doesn’t matter when you press the modifier key down. But for whatever reason, in Unity 5, it will only do as you expect if you press the modifier key after the mousebutton is pressed down.

I had just gotten so used to pressing the modifier key first, that I didn’t realize that Unity now will only accept one sequence of presses. If you do it wrong, the curvepoint will just not budge at all.

The reason it took so long for me to realize is because it had just become muscle memory.