I’ve imported a HDR cubemap into Unity 5 and in the Unity cubemap texture importing settings it looks high quality, yet when I place the cubemap as my skybox it becomes incredibly pixelated and low-res. I was wondering if anyone has had this issue, and if they know a solution for the problem.
All of my texture import settings seem to be correct. I’ve set the texture to CubeMap and to automatic TrueColor.
Here’s a screen shot of my settings and game view.