Unity 5 specular realtime GI not working in build

Hi,


As I jumped into the new graphic features of Unity 5, I noticed, that the specular highlights from an emission surface, which appears OK in the editor, disappears in the windows build. In fact, the specular and directional part of my lightmap is completely missing. Any help is appreciated :slight_smile:


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I have created case 685795 on this problem.

This issue is now fixed in 5.2. Thanks for letting us know about it!