Hello!
I want to bake light with enlighten but I find that I only can do it with the standard shader that doesn’t support vertex color input. Is there any workaround for this? Is this supported in a later update?
You can get vertex colors to work with the standard shader (PBR stuff) by making a new Shader. Add vertex:vert to the pragma line in the CGPROGRAM block. You can then add a vertex function to get the vertex color, and then pass that into the surface function to use for the albedo:
Shader "Custom/StandardVertex" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard vertex:vert fullforwardshadows
#pragma target 3.0
struct Input {
float2 uv_MainTex;
float3 vertexColor; // Vertex color stored here by vert() method
};
struct v2f {
float4 pos : SV_POSITION;
fixed4 color : COLOR;
};
void vert (inout appdata_full v, out Input o)
{
UNITY_INITIALIZE_OUTPUT(Input,o);
o.vertexColor = v.color; // Save the Vertex Color in the Input for the surf() method
}
sampler2D _MainTex;
half _Glossiness;
half _Metallic;
fixed4 _Color;
void surf (Input IN, inout SurfaceOutputStandard o)
{
// Albedo comes from a texture tinted by color
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb * IN.vertexColor; // Combine normal color with the vertex color
// Metallic and smoothness come from slider variables
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}
The full Standard Shader is a big can of worms. Not sure how any of it works at the moment so I can’t include this yet.
If anyone is still looking for standard shader with such functionality you should check out this thread: http://forum.unity3d.com/threads/standard-shader-with-vertex-colors.316529/
You can install Unity ProBuilder in your project, then create a new material with uses the ProBuilder/Diffuse Vertex Color shader