Hey guys, I seem to have having an issue with standard shaders completely ignoring the fog setting within the lighting tab. Any idea why this is happening or how to fix it? I have the fog settings cranked way up in a fresh copy of the viking scene on the unity asset store and everything is not effected except the water.
Everything in here basically uses the standard shader. Any ideas?
I have not been using the post processing fog. I’ve been using global fog in the lighting tab.
I just found a way to reproduce the bug.
The bug occurs when I have my rendering path set to Deferred.
The Unity 5 Standard shaders work when the render path is set to Forward, but as soon as you tick it to deferred they ignore the fog. All other shaders work except the Standard shader.