Hey guys,
on my mobile game I had Bumped Specular Shaders (using the built in Mobile versions). This worked in editor and on devices. Since switching to Unity 5 the devices all use Fallback Materials (Standard Shader I suppose) instead of the bumped specular ones - everything still looks the same in the editor though. So the devices actually COULD render bumped specular, it just seems like Unity won’t let them.
Can anyone help with this issue? I’ve got no idea which (probably new) setting in Unity might be the reason for this issue…
Thanks
Do you get any shader compiler errors when switching the Editor to Android (or iOS) mode?