Ever since we updated our project to Unity 5, we’ve been having prefabs that get “corrupted” with two transforms (seems to be a random occurence, the prefab can be any prefab (but mostly seems to be prefabs that are instantiated by scripts on StateMachineBehaviours (the scripts you can now add on Mecanim states).
I suspected maybe it was our source control, but it is not random enough (never seems to happen on other prefabs that are not used in StateMachineBehaviours).
So my question is:
Is this a known issue ? Are we doing something we shouldn’t be doing? Happening to anyone else?
It seems to be happening more and more too (Never happened in Unity 4 / before we started using StateMachineBehaviour scripts).
I’m in the process of updating to Unity 5.1, I’ll see then if it is still happening.
In the meantime, if anyone can help, that would be great !
We have been experiencing the same issue (randomly) ever since upgrading to v5. The issue also arises on prefabs (in our case particle systems) that are instantiated by StateMachineBehaviour’s.
This happens more often for us during our automated build process but also occasionally occurs in editor too. I’m going to file a bug now that I know it’s not just us experiencing this issue.
Hey thanks for replying !! This really helps!
The corrupted prefabs on our end are also particle systems ! Also happens more often with builds (and makes the game crash instantly!)
Thanks for replying, I feel better knowing it might not be a problem on our end !