Hi everyone.
I have two problems with the new networking.
In a Scene I have simply added “Network Manager” and “Network Manager HUD” components, I setup Offline and Online Scene and the Player Prefab but when the scene changes to Online Scene appears the message:
“A connection has already been set as ready. There can only be one. UnityEngine.Networking.NetworkManager:Update()”
The NetworkManager script is the default script.
After the error everything seems work correctly.
The another problem is when a second player tries to connect as a client, in that case appears the message:
“There is already a player at that playerControllerId for this connections.
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()”
And the match doesn’t start for client.
Someone can help me?
Thank you in advance.