Unity 5, vsync works in DX9, not in DX11 - PC Build

Hi,

has anyone else noticed vsync not working when they build for PC with DX11 enabled? If I disable it, vsync works.

I’ve submitted a bug, (or perhaps two now, I forget as it was a while ago during the beta I first noticed it).

I’m just wondering if I’m the only person to have this happen?

I have a workaround.

Set the D3D11 Fullscreen Mode to Exclusive Mode and vsync works in DX11.

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