Unity 5 - WebGL can do this?

I am curious, Unity 5 - WebGL can do this?

Yes it can. The question is can you do it.

Unity 5 is a tool. What you do with it is up to you.

It’s capable of things like that… but you would have to know how to make it.

Well, it’s directly made in WebGL. So you might run into a wall for something specific like that. Unity has for example the 65 k vertex limit for a single mesh. WebGL too, but i’m not sure if the workaround they use here is also possible with Unity.

Just in case, here you can find the source code of the original app on which this upper example is based at: GitHub - stephomi/sculptgl: DEVELOPMENT STOPPED I'm now working on Nomad Sculpt instead

Interesting.

What I found most interesting is that I played with it on my mobile device (Windows Phone 8.1) and it worked great though navigation took a little work.

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