Hi All
I keep hearing that a certain version of Unity works on GearVR without any Mobile SDk/OVR controller, just by checking “Use VR”. (OSig file is always needed, of course)
Could the Unity staff chime in here?
Many folks are interested in the answer to this question:).
We can’t get it to run without mobilesdk/ove controller.
I tried dual native vr camera support, to have one for the left and one for the right eye. However every time I try to start the game, it instandly crashes.
For me this is the reason why I can’t have native VR support for my project. Is this already know, because I made a report for it. This happens with 5.1.2p3
So, it works without ovr.
However, it is less stable than using the Mobile Sdk and VR not enabled.
Initially it worked well, but we had a multitude of unexplainable crashes and error messages " Ovr lib not found- VR disabled". We are going back to 5.1.2f and OVR.
I can build and run my own scene with 5.2.0f3 Personal, but without antialiasing. When i set antialiasing, app crash on start.
I am using forward rendering mode. Native VR (no plugins).
GearVR and Samsung S6.