I’m trying to come to grips with Unity 5’s relatively robust new first person controller. Unfortunately, one serious issue I’m having with it is that when you release your fingers from the keyboard the character keeps moving for a few more steps and then comes to a full stop. It ends up feeling really distracting and makes the player feel disconnected from what he /she’s controlling.
I’m not entirely sure why this happens and in the old bundled FPC there was a bit more flexibility in how you could control how a character stops. I’ve tried experimenting with the physics but that doesn’t make a difference. I’ve also disabled the head-bobbing feature.
If anyone has tackled this issue and can point to how this is controlled in the code, I would greatly appreciate it!
cheers
-gumbomasta