Hi everyone,
We’re excited to announce the beta release of Unity 6.1 and invite you to participate in early testing. Feedback from our community is critical to getting Unity 6.1 production-ready. We value your input and will have a team of engineers and customer QA folks available here on Unity Discussions to engage with you.
Unity 6.1 builds on the quality, stability, performance, and capabilities shipped in Unity 6 to enable you to deliver to more platforms, with better visuals, more efficiently. Starting with the Unity 6 generation, we’ve changed how we release the Unity Engine so that we can keep improving performance and stability, while making it easier and less disruptive for you to upgrade to the latest update release.
Here are a few highlights you can expect from the Unity 6.1 beta update release:
Quality
- Bugs & regressions fixed, and new quality of life improvements
Performance
- Deferred+ - Build richer worlds with our new deferred rendering path that accelerates GPU performance using advanced Cluster-based light culling, and optimizes the Universal Render Pipeline (URP) render loop with GPU Resident Drawer.
- PSO caching - Achieve smoother rendering with API-level disk-based caching for DX12 Pipeline State Objects (PSOs) across application runs, across all compatible devices.
- Variable Rate Shading - Improve GPU performance with minimal impact to visuals. Set the shading rate of custom passes within URP and generate Shading Rate Images (SRIs) from textures and shaders.
- Gfx Jobs for Android - Improve CPU performance when rendering complex content on premium Android devices with the new Graphics Jobs Device Filtering setting.
Platform updates
- Large screens & foldables - Access enhanced support for large screens and foldables with the latest Android APIs.
- Unity Web - Remove unused Unity code from .wasm files using a new .wasm file stripping tool package. WebGPU is now publicly available in experimental state, unlocking compute acceleration for web browsers. See our dedicated discussion topic for more information.
- Build Profiles for Meta Quest and Android XR - Save time and streamline the build process with the ability to create multiple build configurations for release and development builds.
- Instant Games on Facebook & Messenger - Streamline building, optimizing, and uploading instant games to Facebook and Messenger.
To learn more about what’s in the Unity 6.1 Beta, check out the release notes for a comprehensive list of features.
Join the Beta
Our alpha and beta releases are open to anyone, so no signup is required. Get started by downloading them from the Unity Hub. Because there may be feature stability issues with early test versions, we do not recommend them for projects in production, and we highly recommend that you back up any project before opening it with an alpha or beta release.
Through the 6-1-beta tag, you can hear about further announcements, and discuss the 6.1 Beta with us and the wider community on Unity Discussions. Our goal in sharing beta versions is to identify and resolve any remaining issues to improve overall quality before the official release.
We will announce all 6.1 beta releases in our dedicated release announcements topic here on Unity Discussions. You can choose to receive notifications for new 6.1 beta releases via the bell icon on the right.
If you have any questions or other feedback regarding the beta and its features, be it positive or negative, please let us know about it.
Thanks for participating in the beta!