Unity 6.2 pre-release - engagement guidelines & release announcements

Hi everyone,

We’re excited to kick off the public Alpha for Unity 6.2 and start sharing weekly[1] builds with you for early testing! While early alpha releases may not include many differences compared to 6.1, new features, improvements, and changes will continue to be added with each release until the stabilization period starts and we are transitioning from alpha to beta.

Through the 6-2-alpha tag, you can discuss 6.2 pre-releases with us and the wider community on Unity Discussions. Our goal in sharing these pre-release versions is to identify and resolve remaining issues, improving overall quality before the official release.

Details The purpose of the alpha and beta phases is to ensure that everything is working as expected before the developed Unity version is officially released. You can help by providing us with information about your user experiences.

If you discover that something is not working as expected, there are some measures you can take to get the issue addressed.

Assess the situation

Primary actions

Secondary actions

  • Was the issue already reported by someone else, but you want to make sure your case will be covered by a fix?
    • Submit a bug report with a minimal reproduction project and respond to requests from Unity personnel.
  • Is there an existing forum topic about the issue?
    • Reply with a description of your case. If not, start a new thread referencing your bug report’s Issue ID.

For more specific information, please have a look at this detailed guide to bug reporting in the context of the alpha & beta.

Guidelines for posting with the 6-2-alpha tag:

  • Reference issue IDs when you start a new topic about a bug. If a bug doesn’t have an ID yet and is unknown, make sure to submit a bug report first before writing about it here.
  • Please discuss separate issues in separate topics and avoid bundling, otherwise, the thread diverges really fast and becomes hard to track. It is OK to start multiple topics consecutively.
  • Please make the effort to ensure that the posted issue is the same as yours before assuming “me too”.
  • Topics that are not clearly related to a 6.2 feature/bug/regression shouldn’t be tagged with 6-2-alpha. A bug still being present in 6.2 is not a valid use case for this tag.

Bear in mind that forum responses are not necessarily immediate, particularly as Unity engineers and users are located worldwide and do take weekends off.

If you have any questions or other feedback regarding the pre-release and its features, be it positive or negative, please let us know about it.

Thanks for participating in the alpha/beta!


  1. Please note, that while we’re aiming for weekly releases, this cadence is not guaranteed as we may decide to skip releasing builds that include breaking issues or don’t include enough changes to justify dedicated releases. ↩︎

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Unity 6.2.0 Alpha 1 is now available

Installers and release notes available at:

Additional documentation will follow at a later point.

Please remember to back up your projects before opening them in a new build!

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Please note that the next expected release for 6.2 will be Alpha 4 in approximately 3 weeks. Builds a2 and a3 will be skipped.

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