Hi everyone,
I upgraded my project to Unity 6000.0.31f1 and I have an indoors level using the URP that is on the larger side. In trying to leverage the new adaptive light probes to make this process much quicker I’ve run into two errors when trying to bake. (I’ve already made sure to switch my URP render asset to use adaptive light probes, and have created a single adaptive probe volume game object within my scene)
My computer is pretty decent (16GB ddr4 memory, a GTX 1080TI, etc…) so I don’t think it’s necessarily too weak either if I had to guess.
I typically get the error “failed to extract inputs.system.threading.threadhelper:threadstart ()”.
Or I get an “Out of memory” error.
If anyone has any ideas on what’s going on here, any help is greatly appreciated.