Unity 6 and beyond: A roadmap of Unity Engine and services | GDC 2024

Hi everyone,

Our roadmap overview that was presented earlier this week at GDC is now available on YouTube.

Discover the latest developments in the Unity Engine and how they’re supported through additional tools and services to maximize your creative freedom and efficiency, while enabling you to produce gorgeous, immersive games that will wow players over and over.

In this video, we show you how to achieve fantastic graphics fidelity and flexibility through rendering pipelines, shader/VFX Graph, and AI tools like Muse. In addition, with new tools like Multiplayer Center and Multiplayer Playmode, you get a head start on streamlining your multiplayer development. Next to that, we will also cover great collaboration tools such as Unity Cloud (with Azure) and Muse project-aware chat.

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“We are seeing less bugs reported”, sure Jan, this happens on two ways: you do a great job and reduce the number of problems with your software or you answer every single bug report with “can’t reproduce”, “by design” or simply “won’t fix”, and people just getting tired of it and don’t report bugs anymore.

Guess which one is happening.

Wow, just wow. Roadmap, where Unity is bragging about adding keyboard shortcuts, meanwhile the competition is bragging about complete procedural world building toolsets.

And it isn’t even a roadmap, it’s just talking heads reiterate what we already knew. Nothing new or exciting. Same mistakes over and over. “We hear you”, sure, you hear us, but you don’t listen.

Hilariously the Networking stack is an exception. It was mishandled for so long in the past, finally it’s something!

It is possible though that among the AI, mobile or XR things there are diamonds in the rough, these are outside of my interests.

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Nice overview.
Expected just a repeat of Unite, but there were quite some nice additions.

Distributed Authority sounds wild. It’ll be interesting to see which technologies work together (self-hosting, relay, netcode for entities, web player…)

Excited to try out Unity 6 Preview, and learn all the Shader Graph keyboard shortcuts!

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Thanks for sharing the outlook into the future! much appreciated

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A bit unfortunate that of all things the “peak performance” part at the end has the most noticable stuttering slides (looks like 3 fps).

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I’m not trying to be rude (i really want to love unity again) but, is it me or the statement from the intro is like “this is pointless, just get out of here” i mean, i know the forum is not full of positivism right now but, what is the point of showing features if “unity is not commiting to deliver” any of those?
Is there any other game engine that shows some fetures while saying “we are not commiting to deliver those”?
This is a serious question, i’ve never seen something like that and again, i’m not trying to be rude.

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It’s a preemptive “don’t whine when some of these eventually don’t make it into the engine” and also a “don’t make plans based on unreleased features” which the community has been saying for a while anyway and I think is good advice.

Now, whether there is any point in Unity talking about roadmaps is another matter.

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i understand the point on showing that statement, i do not understand the point on showing features and “not commiting to release them”… then why are they showing them on a GDC? o . O

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They are planning to release these things. It’s just corporate legal insanity, nothing more. Do not read too much into it. They are telling that they don’t commit, because the chance that the new CEO says, “hey guys, erase that whole stuff and boot out the rest of the team” isn’t zero. If that happens or for any other reasons they end up not releasing something they don’t want to be held liable. That’s it.

Unity isn’t the friendly indie company for a long time now. They are the proverbial evil corporate conglomerate from any random Cyberpunk or Shadowrun campaign. Just to keep in mind.

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The statement is a legal requirement so that they can‘t be sued on not delivering even the smallest feature mentioned in the presentation. As we all know, software development is not perfectly predictable. Legal sharks don‘t care. Hence the disclaimer.

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What you are saying makes sense, but isn’t GDC supposed to be the place to show not experimental, not “under consideration” but planned to be released features? because, if not, then whats the point of unity’s GDC? we have the roadmap for that (under consideration section) Is Unreal or Godot doing the same? (not wanting to make the classic vs thing) Is gdc now a place to show “under consideration” features?
I guess is a way to avoid being sued as you said, but again it does not makes any sense to me .
Sorry if i’m being annoying

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It is entirely a legal matter. Hence why it says in large letters “Safe Harbor Statement” which is a legal term: https://en.m.wikipedia.org/wiki/Forward-looking_statement
Doesn’t have anything with commitment. Intel, NV and co. also show that when they present roadmaps.

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Again, you’re misunderstanding the legal disclaimer for Unity saying “oh btw, we may not even deliver any of these”. :wink:

Anytime a publicly traded company presents an outlook into the future, they have to safeguard this.

Unity is committed to delivering all the features they talked about … but, what if some unforeseen force prevents them from completing just one of these features, be technical or social or health or shifting resources/priorities? Someone could sue them, hence the safe harbor statement letting everyone know there’s always a possibility that things may not turn out as planned.

That’s really all there is to it. :wink:

There’s no reason not to expect them to deliver any of these features as planned.

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Can you post the slides themselves? I’m not watching a 45m video.

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No Graph Tools Authoring Framework, no CoreCLR and no Visual Scripting 2.0. A new year but Unity is still the same. And now that releases cycles will be longer than a year, Unity 7 is probably some 3 years away from a production ready state. The timelines continue to be just nuts.

Did you really expect Unity 6 (well, 2023.4 LTS with the old naming convention) to use CoreCLR? If anything that’s for Unity 7 at earliest.

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I didn’t expect anything. I’ve long since given up on that. And Unity 7 is like three years away at this point for an LTS equivalent. CoreCLR thread was opened 3 years ago. Visual Scripting and Graph Tools Foundations (now dubbed Graph Tools Authoring Framework) promises were made 4 years ago. 6-7 years sounds about right for Unity at this point.

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GDC is an advertisement opportunity for companies. Unity has always had a habit of showing off features and then not committing to their release. It’s just that they’re now much more open about it upfront rather than burying that info in a forum thread.

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