When building to Meta Quest 2 device, the app will start flashing either when the player exits the play area then returns or
when the device goes to sleep then wakes up.
We have tested this with the sample XR scene provided by Unity and same issue occurs.
We have a fix, and that is to not use OpenXR and instead import the Meta SDK third party package.
While a solution, it seems bizarre not to be able to use Unity’s OpenXR reliably.
We are using Unity 6000.0.23f1 URP. We also tested Built-In and same issues.
Has anyone else had this issue?