Unity 6 Build Using 3x Memory of Unity 2022

As per the subject line - I’ve just finished upgrading my project to Unity 6.

My build memory usage for the start area in my game has tripled from 4GB up to nearly 12GB. I have not changed anything in regard to assets and texture settings etc.

Is this expected, or are there some new settings or features that could cause this huge jump?

Any pointers appreciated, thanks!

// Wildstyle

FYI - the problem here was that Unity 6 was including 9GB of shader variants that were excluded with Unity 2022.

Hi, I am having the same problem, could you teach me how to remove all those variants?