Upgrading my project to Unity 6, character joint limits are not working along with ragdolls… completely borked! I’ve seen some other people also with Joint issues and its pretty frustrating, seems like its been a issue for a while during the beta 6 versions. I thought maybe the serialization on the joints got messed up with the new version, but they are all the same settings. Please help if anyone has a fix…
Ooo I’ll have to try over the weekend! Looks like in the patch notes says “Physics: Fixed CharacterJoint’s derrived axis locks being ignored. This would cause some ragdoll setups for never come to rest during simulation. (UUM-83156)”