i tested old school SH lighting: So ambient just comes from the skybox. the result: no ambient at all. disabling the “GPU Resident Drawer” lighting just looks fine.
switching to APVs also solved the issue but having constant SH lighting throughout the scene should be handled by the “GPU Resident Drawer” as well
Hi, could you provide the repro project link? Or make a simple project with minimal repro. Thanks.
It breaks baked lighting for me.