I read that Foveated was supported out of the box in U6, where is it?
According to the roadmap, only foveated for Quest is available yet, probably through the Meta OpenXR Extensions. General OpenXR Foveated Rendering is marked as “in progress”, which probably means they won’t integrate it anymore in Unity6 (as I understand there is no more alpha or beta phase before the full Unity6 release).
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