I have the same issues in my project with ACES and URP. Did you manage to fix this? Weirdly enough I think it might be hardware specific since the same project on different PCs I have tried has the same issue. I have a fresh Windows Install and still no fix
Something to keep in mind in relation to Unity’s ACES implementation is that they are using ACES v1.0, which has a variety of issues that have been addressed since it’s initial release and is currently on ACES v2.0. It would be a good idea for Unity to update the ACES.hlsl file to make it match with the modern implementations of ACES along with the other fixes many in the ACES community have made to address the other issues.
I’ve recently just started having this problem when I changed the build to android from windows.
Have you found a solution?
If I’m not mistaken , I ovveride the texture import setting for specific platform
Hi! Have you found a solution to this problem?
I’ve changed the import settings for all textures from my project
can you tell me what parameters need to be specified for the texture?
Not responding to your question but warning you to avoid ACES as any color-correction method, its dog-shit piled with cat shit as a “Tone-mapper” and a failure of a “Color management”
as Troy Sobotka once summed it up :
“This means flesh tones turn rat piss yellow, skies skew to cyan”
Source : devtalk blender (Blender support for ACES).
*The discussion there was about using ACES as color management for a DCC such as blender but the point stands.
ACES suffers from gamut clipping and hue skewing
- have no idea how unity or whatever add-on is implementing it, but it a standard supplemented by drafts that must be followed, and within the drafts themselves; the guidelines for shit imagery it creates is embedded.
i had same issue its only present in unity editor and in scene TAB you should enable allow hdr Display Out put in player settings and also check use HDR display output
if u play ur game in Game tab problem is gone
this is in editor


