UNITY 6 HDRP crashes under NVidia BUT NOT when running via the Onboard Chip since two days ago

Since two days ago the unchanged Unity version does not start any HDRP projects anymore. They were working fine. Even a new project crashes the editor. This happens when running with NVidia drivers (even under rolled back drivers(. It loads the project fine if I run under oboard chip. Under Nvidia it runs a URP project without any problems. What is going on here? Does someone have the same problems. I am assuming it is aWindows update/DX1 problem.

Hi there,
I’m experiencing the same issue, my project crashes every 10 to 30 minutes while using HDRP. Have you found a solution?

This will fix, add this on start to force DX11 -force-d3d11