I was wondering, with Unity 6 (somewhat) supporting WebGPU, is there a possibility of getting HDRP to run in a web build? I’m thinking that if they’re looking at collapsing URP and HDRP into the unified rendering solution in Unity 7, the features must essentially be a possibility in WebGPU (unlike WebGL)?
Not at the moment but I would expect this to become a possibility and necessity in the future. Probably requires both WebGPU maturity and the unified rendering path but most importantly a lot of work on HDRP itself. Personally I would be surprised this will become a possibility before Unity 7.
You may want to watch the WebGL and official category/tags to get notified when there’s an announcement.
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Like CodeSmile said, HDRP is not available for WebGPU. There are WebGPU technical limitations that prevent this for now, but it’s something we are aware of and will continue to work on, both within Unity and for the WebGPU specification.
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