Unity 6 HDRP Toon Shader Error

I’m running Unity 6.0.26 and HDRP 17.0.3, Unity Toon shader 0.10.2, getting this error when I build:

Shader error in 'Toon': "Undefined punctual shadow filter algorithm" at /Users/Shane/Unity Projects/Gillbert Unity 6/Gillbert Unity 6/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl(61)

Compiling Subshader: 0, Pass: ForwardOnly, Fragment program with DECALS_3RT PROBE_VOLUMES_L1 SCREEN_SPACE_SHADOWS_ON SHADOW_MEDIUM _EMISSIVE_SIMPLE _IS_ANGELRING_OFF _IS_CLIPPING_OFF _IS_TRANSCLIPPING_OFF
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY DECALS_4RT DECALS_OFF DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON PROBE_VOLUMES_L2 SCREEN_SPACE_SHADOWS_OFF SHADER_API_GLES30 SHADOWS_SHADOWMASK SHADOW_HIGH SHADOW_LOW UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING UTS_USE_RAYTRACING_SHADOW _EMISSIVE_ANIMATION _IS_ANGELRING_ON _IS_CLIPPING_MATTE _IS_CLIPPING_MODE _IS_CLIPPING_TRANSMODE _IS_TRANSCLIPPING_ON _SHADINGGRADEMAP

Anyone else have this issue?
Cheers!

Not sure if you got that fixed, but I am getting the same error, but I found on the forum to try adding these.

#define SHADOWS_SHADOWMASK
#define SHADOW_LOW
#define SHADOW_MEDIUM
#define SHADOW_HIGH

Unity Forum

Soon as I get those to go away, more pop-up.