Ever since updating to Unity 6 I’ve been getting this infinite Compiling Shader pass “ShadowCaster”, this happens across different shaders and none of my team members are experiencing this issue.
I am in HDRP 17.0.3
I’ve tried:
- Letting it load for 8 hours
- Reinstalling the project
- Deleting the Library folder
- Checking shaders for unsupported / outdated nodes
- Deleting the shaders and reimporting
I’d like to highlight my other two team members are not experiencing this issue.
My PC Specs:
Intel Core i5 @ 4.10GHz
Ram: 24GB
GPU: RTX 4070
M.2 SSD