Unity 6 infinite Compiling Shader pass "ShadowCaster" bug

Screenshot 2024-10-25 134428

Ever since updating to Unity 6 I’ve been getting this infinite Compiling Shader pass “ShadowCaster”, this happens across different shaders and none of my team members are experiencing this issue.

I am in HDRP 17.0.3

I’ve tried:

  • Letting it load for 8 hours
  • Reinstalling the project
  • Deleting the Library folder
  • Checking shaders for unsupported / outdated nodes
  • Deleting the shaders and reimporting

I’d like to highlight my other two team members are not experiencing this issue.

My PC Specs:
Intel Core i5 @ 4.10GHz
Ram: 24GB
GPU: RTX 4070
M.2 SSD

1 Like

This bug is annoying and randomly occurs.

Please file a bug from the Help menu with a repro project attached.

in unity preferences window go to probuilder and i probuilder section you find shadow cast mode to off and assign default material