Hi
Seems there is a bug on how URL Lit shaders appear when they are set to Transparent instead of Opaque. I’m on Unity 6000.0.30f1. To recreate:
- New project
Universal 3D Core
template - Create two cubes, place them through eachother
- Create new material, default to shader URP/Lit
- Set material
Surface type
toTransparent
This is what it looks like, even though opacity it set to 100% through the alpha value in the base color.
That’s not expected right?
Regards
Björn