Unity 6 LTS Bug with sorting of transparency in URP Lit shader

Hi

Seems there is a bug on how URL Lit shaders appear when they are set to Transparent instead of Opaque. I’m on Unity 6000.0.30f1. To recreate:

  1. New project Universal 3D Core template
  2. Create two cubes, place them through eachother
  3. Create new material, default to shader URP/Lit
  4. Set material Surface type to Transparent

This is what it looks like, even though opacity it set to 100% through the alpha value in the base color.

Unity_Vmf2XD907F

That’s not expected right?

Regards

Björn

1 Like

My bad, this seems to be expected behaviour.