Unity 6 Metal Rendering Feature Question

Hi, I’m developing a hybrid Metal Composite Rendering + Polyspatial unbounded app.

When I switch to metal rendering, and then load my asset bundle scene I get errors about mesh’s not being readable.

“InvalidOperationException: Not allowed to access vertex data on mesh”

Do hybrid apps require all meshes to be readable even when in metal mode?

Extra question, when in metal mode. Are objects allowed to be static so that regular Unity occlusion can function?