Unity 6 New Naming Convention

Just take a look at the flipside. On the other hand, changing a fundamental piece of the compile process and risking to break almost every single Unity project on the planet just to rename the product?
The risk is high, the result/advantage is questionable. It’s all aesthetic, I’m glad they decided to go with this. I still think rebranding is silly to put it mildly and not necessary, but if needs to be, I’m glad they chose the slightly less intrusive way

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The reason to go with “Unity [A small number]” isn’t so much a rebranding for the typical reasons companies rebrand things.
It’s to be able to change the release cyclus of major versions. The year based number was quite strictly enforcing a yearly cycle.
That yearly cycle was clearly becoming problematic, so this was a necessary change.

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I mean yes, if you’re so impotent that you can’t finish a simple context menu in a year, then you need to try to conceal the fact that your development process and “resetting” your organization is a giant and utter train wreck.

If you call that “necessary”, instead of “moving toward the least resistance”, then you’re right. I call it utter bull crap and very problematic.

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9704417--1385840--Screenshot 2024-03-15 123352.png
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Based on this language

https://unity.com/pricing-updates
and

( screenshot from post by Spiney )
Sounds like it won’t be available during beta and preview, since these are not LTS. So the table would look like this.
9704450--1385846--upload_2024-3-15_21-41-18.png

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Its always been like that for us free users

I was wondering do you think we will get a new LTS build this week GDC 2024 like Unity 2022.4 I’m was hoping for LTS 2023 and 6 at the end of the year but I guess 2023 is 6

TBH I thought they were talking lts come the end of the year…

? 2022 is already in LTS. 2023 / 6 will be in LTS or “released” towards the end of the year.

I hope you stick to this new/old naming convention, hopefully lose the 000 for all but internal numbering and stick with 6.x.x for future versions.

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Unity’s promise was that the splash screen would be removable with the release of the LTS. Unity 6’s “preview” is not the LTS.

This probably won’t happen for technical reasons, because 6 is smaller than 20xx. This can lead to problems wherever the major version numbers are compared or sorted.

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Exactly. It’s common to compare against that number to allow for compatibility with different Unity versions.
Using “6” while previously e.g. “2023” was used, will mean that the oldest possible code is suddenly selected…

Thanks for the reply I know we are on LTS 2022 I think like 2022.3 I was wondering if this week we will get LTS 2022.4 with some new features probably not but if anyone find the Roadmap to 2024 GDC please post video

You won’t, there is no 2022.4 LTS. There will be a 2023.4 LTS renamed to Unity 6. And it will be around end of the year, according to Unity. The roadmap video will be posted some time after the end of GDC 2024 in a blog post. Also according to Unity.

The roadmap video is in fact already out:

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odd i thought the drawer / new culling thing was killed when they fired a guy and being replaced with some nivida thingy… or did i have the wrong end of that stick

The fight to get a bug recognised no matter how basic and blatent it is is a sure up hill struggle…

Heres a good example

So, templates were encouraged at one point…

apparently although hub wont see a new template without a complete restart… it seems apparently making templates is no longer supported (btw thanks unity for bothering to update jra with the fact you gave that the finger)

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In light of all this, when will the 2021 LTS support period end?
I ask this because Unity promised to keep Unet servers running until the end of this LTS period.
(Although they are down now…)

This affects live games…