Unity 6 | Possible to crop camera image in render pass?

Hello, is it possible to use a custom render pass to take the cameras output, crop it and output that to the screen?

I think it could be even easier with a custom post process. Just apply a scale and offset to the screen UV and you’re good. Or black borders, whatever you want :).

Now, if the final output of the game if a cropped down version of what the camera sees … What not simply lower the camera angle ? And/Or play with the camera rectangle output ?

Thanks for the answer.

In my case I want to implement the smooth pixel perfect camera solution explained in this video (https://youtu.be/jguyR4yJb1M?si=SRi5NXDJWtMdc-tk&t=98). The cropped pixels will be used in the offset step.

Do you have any recommendations on how to implement the described technique?