Unity 6 Stability; Time To Upgrade?

Hey guys and gals. Just wanted to get some feedback from the community before I continue or make a decision on engine version. I have recently converted to Unity 6 because an acquaintance of mine told me it would have a more mature version of the networking infrastructure. I also just tend to hope things get better as things progress, like the nav agents, for example.

So, I’ve been using it for a couple days and I’ve already noticed a few things. One time I reopened my project and everything was pink, and all my prefabs were gone and in the recycling bin. I really don’t think this was me, and for my cat to do it, would be impressive, given it would have to select just the right folders to get each one. I assumed this was my fault some how. I still kind of think it may be possible. I am not sure how it would have happened, that’s all.

Today, however, which is what prompted this question, I simply dragged two .cs files into a folder; One of the files was moved and the other was duplicated instead of moved. Now this isn’t a big deal, but it makes me uneasy. Now I’ve encountered plenty of issues with the version I was using previously, which was a LTS version of 2022. I don’t remember the exact sub-version.

So, my actual question, I guess, is the following.

Have those of you who have been using Unity 6 for a decent amount of time found that it is less stable than the previous LTS versions of Unity?

I’ve accepted that bugs are just a part of the unity editor and moved on, as you won’t catch me trying to build an engine capable of what Unity is capable of. But I am concerned, after running into an error with something as simple as a drag-and-drop, that I’m jeopardizing development long term by upgrading to Unity 6.

Any of you been using six for a while that have an opinion on this? Anyone know specific details on what the stability profile of this version is?

Well I was going to update this for people that actually care and are trying to decide.

Not sure why you would edit this to a question, because it was also a report of a bug which seemed more important. That being dragging files into a sub-directory creating new files instead of moving them. But if it makes you feel better, I suppose. I guess you could argue it was half and half and I bold’ed the questions. No biggie, just seems like a strange use of time to me.

For those of you trying to make a decision. It’s not for me to tell you how to run your ship, but I ran into three issues in three days with a very small, brand new project. It’s normal to see errors accrue in unity as the project gets bigger and you add packages, especially things like ECS that generate code.

That being said, when you see errors pop up often and different ones each time, with a brand new project with very little complexity, I would not start off a project with that version.

Unless you’re just experimenting. But if it’s something you intend to work on for a long time, I would suggest going with something more stable and then before you go into production, trying to upgrade to the most stable. I’m told that unity’s netcode is more robust and mature in Unity 6, but watching their discord update, mature is not quite the word I would use. More mature, of course.

These issues were literally within the first 72-hours and I left out the ones that I could not be sure were on Unity.

Won’t let me put multiple images:

This would literally happen to half the files I had open at once, multiple times.

I never investigated, decided to go to 2022.3.55f1