Testing unity 6 and box projection for reflection probs doesn’t work on custom shaders. Same with probe blending. Am I missing something?
Hey! Are you using HDRP or URP and are you referring to a custom handwritten shader (ShaderLab) or a Shader Graph?
Shader Graphs using the Lit target support box projection out of the box.
For unlit graphs and custom handwritten shaders the support needs to come from you calling the Shader library from HLSL. For an example on how to do this you can check out the ScreenLighting subgraph in the URP Sample project. It essentially boils down to calling the GlossyEnvironmentReflection function from your shader.
But again, if you’re using the Lit graph target, it should just work!
URP, Shader Graph, unlit. Changing the shader to lit did solve it! Thanks:)