After updating to Unity 6 from 2022.X (Dont remember), I encountered an issue where I can’t make new sprites because it just changes to default, and I have this error. Sprites that have been made before the change are fine. I’m a beginner doing a project for fun, so I didn’t set up VCS or something like that.

UnityException: Could not find the requested Platform Texture Settings. This is incorrect, did initialization fail?
UnityEditor.TextureImportPlatformSettings.CacheSerializedProperties (UnityEditor.SerializedProperty platformSettingsArray) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.TextureImporterInspector.<OnInspectorGUI>b__122_1 (UnityEditor.TextureImportPlatformSettings settings) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <321eb2db7c6d43ea8fc39b54eaca3452>:0)
UnityEditor.TextureImporterInspector.OnInspectorGUI () (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass79_0.<CreateInspectorElementUsingIMGUI>b__0 () (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour.
UnityEditor.TextureImporterInspector:OnDisable ()