I get errors when I use STP and change render scale to something else than 1.0. I use URP.
Errors:
Exception: Mismatch in Fragment dimensions
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.PassData.SetupAndValidateFragmentInfo (UnityEngine.Rendering.RenderGraphModule.ResourceHandle h, UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.CompilerContextData ctx) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/Compiler/PassesData.cs:263)
InvalidOperationException: The previously scheduled job ZBinningJob writes to the Unity.Collections.NativeArray`1[System.UInt32] ZBinningJob.bins. You must call JobHandle.Complete() on the job ZBinningJob, before you can write to the Unity.Collections.NativeArray`1[System.UInt32] safely.
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