OS: Windows 10
Unity Version: 6000.0.33
When I build application in Android, arrears errors:
Modifying Android project files failed with output:
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.Android.PostProcessor.ProcessModifyProjectFilesCallbacks.ModifyAndroidProjectFiles (AndroidPlayerBuildProgram.Data.AndroidProjectFileArgs androidProjectFiles) [0x00b95] in <96672911ce664afea25a63cd59e554c0>:0
at UnityEditor.Android.AndroidBuildPostprocessor.ModifyAndroidProjectCallback (AndroidPlayerBuildProgram.Data.AndroidProjectFileArgs args) [0x00001] in <96672911ce664afea25a63cd59e554c0>:0
at (wrapper delegate-invoke) System.Action`1[AndroidPlayerBuildProgram.Data.AndroidProjectFileArgs].invoke_void_T(AndroidPlayerBuildProgram.Data.AndroidProjectFileArgs)
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <7d8d20144c904091b348a66cb66d50f4>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <7d8d20144c904091b348a66cb66d50f4>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <ed969b0e627d471da4848289f9c322df>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <ed969b0e627d471da4848289f9c322df>:0
--- End of stack trace from previous location where exception was thrown ---
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <7d8d20144c904091b348a66cb66d50f4>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
and
Build completed with a result of 'Failed' in 1060 seconds (1059749 ms)
Modifying Android project files failed with output:
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.Android.PostProcessor.ProcessModifyProjectFilesCallbacks.ModifyAndroidProjectFiles (AndroidPlayerBuildProgram.Data.AndroidProjectFileArgs androidProjectFiles) [0x00b95] in <96672911ce664afea25a63cd59e554c0>:0
at UnityEditor.Android.AndroidBuildPostprocessor.ModifyAndroidProjectCallback (AndroidPlayerBuildProgram.Data.AndroidProjectFileArgs args) [0x00001] in <96672911ce664afea25a63cd59e554c0>:0
at (wrapper delegate-invoke) System.Action`1[AndroidPlayerBuildProgram.Data.AndroidProjectFileArgs].invoke_void_T(AndroidPlayerBuildProgram.Data.AndroidProjectFileArgs)
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in <7d8d20144c904091b348a66cb66d50f4>:0
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00021] in <7d8d20144c904091b348a66cb66d50f4>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <ed969b0e627d471da4848289f9c322df>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <ed969b0e627d471da4848289f9c322df>:0
--- End of stack trace from previous location where exception was thrown ---
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x00102] in <7d8d20144c904091b348a66cb66d50f4>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Build Settings
How can I resolve this errors in Build of Unity?