Hi
I have been trying to build apk (or aab) for the last 3days to comply with the new Playstore 64-bit requirement but to no success, i have downloaded and used ndkr16b and other forms of solutions that were suggested from similar post like this but they don’t seems to work for me. i had used different versions of unity like unity 2.0, 2.6f1, 2.8f1,3.0f1beta. all to no avail. the below error message is from the 2.6f1 ver. what i could make out from it is that the operation need an elevation and i am using an admin user of my computer. with 2.8f1 and 3.0 beta it was show unitylinker.exe error.
Thank you in advance for your help.
Win32Exception: ApplicationName=‘C:\Program Files\Unity\Hub\Editor\2018.4.8f1\2019.2.6f1\Editor\Data\il2cpp/build/il2cpp.exe’, CommandLine='–convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\rafafas\Desktop\On going project\unity Projects\master\master\rafafasavi\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\rafafas\Desktop\On going project\unity Projects\master\master\rafafasavi\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2018.4.8f1/2019.2.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2018.4.8f1/2019.2.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Users/rafafas/Desktop/On going project/unity Projects/unitytest apks/android-ndk-r16b-windows-x86_64/android-ndk-r16b” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2018.4.8f1/2019.2.6f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/rafafas/Desktop/On going project/unity Projects/master/master/rafafasavi/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/rafafas/Desktop/On going project/unity Projects/master/master/rafafasavi/Temp/StagingArea/Il2Cpp/il2cppOutput” ', CurrentDirectory=‘C:\Users\rafafas\Desktop\On going project\unity Projects\master\master\rafafasavi\Temp\StagingArea\assets\bin\Data\Managed’, Native error= The requested operation requires elevation.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <9f8c4786222746238eb929db40bf8dd1>:0)
System.Diagnostics.Process.Start () (at <9f8c4786222746238eb929db40bf8dd1>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:104)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5557b445b4634c46b2ec8376c040bd34>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5557b445b4634c46b2ec8376c040bd34>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5557b445b4634c46b2ec8376c040bd34>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5557b445b4634c46b2ec8376c040bd34>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)