Unity Accelerator not caching EXR files?

"I have set up Unity Accelerator in my company, and it’s working great overall. However, I’ve noticed that cubemap capture EXR files don’t get synced from the asset cache, so they get convoluted each time.

This is significantly impacting our productivity:

  • We have numerous cubemap capture EXR files
  • The convolution process takes more than an hour for our entire project

Is this the intended behavior for cubemap capture EXR files with Unity Accelerator? If not, are there any settings we can adjust or workarounds to enable caching for these files?"