"In their careers, Mécanim Co-Founders Robert Lanciault, Sonny Myette and Pierre-Paul Giroux were principal engineers developing animation related technology in Motion Builder, HumanIK and the FBX SDK. "
Instead of just integrating HumanIK, Unity hired the original engineers and founders who started HumanIK and motionbuilder! Which means the latest tech these guys are coming up with is going to be a Unity thing. I really cannot wait for this, the original HumanIK system when originally released back in motionbuilder really just blew my mind, so I am highly curious to see what those same engineers can do now, making a new system, after years of experience since the first motionbuilder.
Well aren’t you the cat that got the cream then? No wonder you’re pleased. I must admit that I’m very surprised as it’s by no means an obvious choice, but it’s an excellent choice nonetheless. i guess they’re more interested in having something to make them stand out from the crowd than they are playing catch up in one or two areas. Or maybe they’re catching up in those areas just fine with unannounced moves or projects.
Correct,
Those ultra talented guys are the makers of those tools (MotionBuilder, HumanIK) but the product Mécanim (now called Unity Canada) have is some sort of next gen character animation system (provably even better than what Euphoria does) but fully integrated into Unity. Also stated by Joachim “Is the real future of animation in games”.
Imagine an entire animation pipeline/tools, fully integrated inside Unity… Ranging from, body IK, facial rig/skinning, motion capture (using kinect or any other cameras). Omg, that would be a dream (but i’m also pretty sure those things are on that line). I live in Montreal and i know that they where working on new animation stuff.
Hopefully, Unity staff will soon release some kind of video or demo, can’t wait for this!
I was just looking for threads about full body IK, I have new information about it so I posted. Sure there is a product involved, but bumping a thread means posting with no real useful information about the matter which is hardly the case.