Im having a problem. Im trying to create an explosion. But it requires a target. Is there way to add so every rigidbody is affacted by explosion force. ??
In the documenation it has an example showing how to iterate through all the nearby colliders and add the explosion force to them.
You iterate over multiple objects with loops.
https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9/manual/vs-control.html#looping